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An Introduction
CWN SRD
An Introduction
The Reason For The Document
A Note On Approvals
What You Can Do
1.0.0 Character Creation
1.1.0 Attributes
1.1.1 Generating Attributes
1.1.2 Attribute Modifiers
1.2.0 Skills
1.2.1 Skill Levels
1.2.2 Gaining Skills in Character Creation
1.2.3 The Skill List
1.3.0 Backgrounds
1.3.1 Background Skills
1.3.2 New Backgrounds
1.3.3 Background List
1.4.0 Contacts
1.4.1 Initial Contacts
1.4.2 Gaining and Losing Contacts
1.5.0 Edges
1.5.1 The Underdog Rule
1.5.2 Common Edge List
1.5.3 Magical Edge List
1.6.0 Foci
1.6.1 Focus List
1.6.2 Focus Gear Budgets
1.7.0 Final Character Creation Steps
1.7.1 Record Maximum Hit Points
1.7.2 Record Attack Bonus
1.7.3 Record Saving Throws
1.7.4 Pick a Free Skill
1.7.5 Choose Starting Languages
1.7.5 Choose Starting Gear
1.7.6 Choose a Name and Goal
2.0.0 The Rules of the Game
2.1.0 Scenes, Rounds, and Mission Time
2.1.1 Scenes
2.1.2 Rounds
2.1.3 Mission Time
2.2.0 Saving Throws
2.2.1 NPC Saving Throws
2.3.0 Skill Checks
2.3.1 Skill Check Difficulties
2.3.2 NPC Skill Checks
2.3.3 Aiding a Skill Check
2.3.4 Opposed Skill Checks
2.4.0 Combat
2.4.1 The Combat Sequence
2.4.2 Combat Initiative
2.4.3 Combat Action Types
2.4.4 Common Combat Actions
2.4.5 Combat Attack Rolls
2.4.6 Damage, Trauma, and Shock
2.4.7 Special Combat Maneuvers
2.4.8 Vehicle Combat
2.5.0 Injury, Healing, and System Strain
2.5.1 Mortal Injury and Stabilization
2.5.2 System Strain
2.5.3 Natural Healing
2.5.4 First Aid
2.5.5 Poisons and Diseases
2.5.6 Major Injuries
2.6.0 Chases and Pursuit
2.6.1 Foot Chases
2.6.2 Vehicle Chases
2.7.0 Character Advancement
Experience Point Requirements
2.7.1 Advancement Benefits
2.8.0 Crafting and Modifying Gear
2.8.1 Crafting Gear
2.8.2 Modifying Gear
2.8.3 Maintaining Mods
2.8.4 Factory Mods
2.9.0 Encumbrance
2.9.1 Bundled Gear
2.9.2 Bulk Weights
2.9.3 Games Without Encumbrance
3.0.0 Gear, Vehicles, and Cyberware
3.1.0 Mission Gear
3.2.0 Lifestyles, Wages, and Bribes
3.2.1 Lifestyle Costs
3.2.2 Common Wages
3.2.3 Bribe Costs
3.3.0 Armor
3.3.1 Armor Terms and Definitions
3.3.2 Armor Accessories
3.3.3 Obsolete Armor Tech
3.3.4 Armor Mods
3.4.0 Weapons
3.4.1 Weapon Stats and Definitions
3.4.2 Firearms
3.4.3 Melee and Thrown Weapons
3.4.4 Heavy Weapons
3.4.5 Weapon Mods
3.5.0 Pharmaceuticals and Street Drugs
3.6.0 Cyberware
3.6.1 Installing Cyberware
3.6.2 Removing Cyberware
3.6.3 Concealing and Detecting Cyber
3.6.4 Cyberware Maintenance
3.6.5 Skillplugs
3.6.6 Cyberware Mods
3.6.7 Cyberware Systems
3.6.8 Cyberware Alienation
3.7.0 Cyberdecks
3.7.1 Cyberdeck Mods
3.8.0 Drones
3.8.1 Common Drones
3.8.2 Drone Mods
3.8.3 Drone Fittings
3.8.4 Drone Operation
3.9.0 Vehicles
3.9.1 Repairing and Running Vehicles
3.9.2 Vehicle Fittings
3.9.3 Vehicle Weapons
3.9.4 Vehicle Mods
4.0.0 Hacking
4.1.0 Cyberspace Basics
4.1.1 Time in Cyberspace
4.1.2 Connecting to Cyberspace
4.1.3 Access
4.1.4 Running Programs
4.1.5 Cyberspace Combat and Demons
4.1.6 Noticing Hacking
4.1.7 What Can Be Hacked?
4.2.0 Hacking Mechanics
4.2.1 Hacking a Device or Server
4.2.2 Hacking Cyberware or Drones
4.2.3 Cyberspace Combat
4.2.4 Moving in Cyberspace
4.2.6 Cyberspace Actions
4.3.0 Programs
4.3.1 Acquiring Programs
4.3.2 Writing Programs
4.3.3 Program Subjects
4.3.4 Program Verbs
4.4.0 Demons and Watchdogs
4.4.1 Demons
4.4.2 Watchdogs
4.5.0 Network Servers and Architecture
5.0.0 Antagonists and NPCs
5.1.0 Reaction Rolls
5.2.0 Morale Checks
5.2.1 Morale Check Situations
5.3.0 Animals
5.4.0 Corp Guards and Law Enforcement
5.5.0 Gangers and Criminals
5.6.0 Hackers and Pilots
6.0.0 Magic
6.1.0 Mages and Spellcasting
6.1.1 Mage Effort
6.1.2 Mages and Cyberware
6.1.3 Spells
6.2.0 Summoners and Summoning
6.2.1 Summoner Effort
6.2.2 Summoners and Cyberware
6.2.3 Calling and Dismissing Spirits
6.2.4 Destroying and Banishing Spirits
6.2.5 Spirit Abilities and Limits
6.2.6 Commanding Spirits
6.2.7 Spirit Manifestations
6.2.8 Spirit Powers
6.3.0 The Graced
6.3.1 Graced and Arts
6.3.2 Graced and Cyberware
6.4.0 Magical Items
6.4.1 Magic Item Identification
6.4.2 Linking With Magic Items
6.4.3 Using Magic Items